Skyblock/Dungeons
RainyDay dungeons is a system of floors containing mobs and bosses that can be defeated for unique rewards. To enter a dungeon, you must first purchase a dungeon key. Play solo or in parties with a maximum of 5 players. Drops from mobs and bosses can be used to brew dungeon potions that provide unique buffs. Total dungeon completions and fastest floor times are viewable in the dungeons /leaderboards.
Dungeon Keys
To enter a dungeon, you must first purchase a dungeon key. There are 3 types of keys which provide access to different floors. Keys can be purchased with skydust you earn from grinding on the server. To buy a dungeon key, talk to the dungeon master NPC at spawn or use the /dungeon command and purchase them from the keys page.
You may not play floors until the previous one has been cleared. To play Floor 2 you must first complete Floor 1. You must also have the correct environment unlocked to buy each key.
Dungeon Parties
You can play dungeons solo or in parties with a maximum of 5 players. The number of mobs per floor, boss HP, and dungeon loot chests will scale based on the number of players in your party. Mob HP isn't scaled no matter how many players you bring. Tackle dungeons with whoever you want, they don't have to be a member of your island. You can create open parties which anyone can join or closed invite-only parties.
To create a dungeon party use the /dungeon command and click the multiplayer button. Public parties will appear here that you can join. You can also use the campfire icon to create your own party. Choose open/invite-only, party size, and add a description. After you've created your dungeon party, invite others by clicking the banner pattern and typing their name.
Players can join your party by clicking the invite message in chat or by using /dungeon join <name>.
Dungeon Floors
The RainyDay dungeons system is composed of 9 separate floors, 3 for each environment. Each dungeon has 4 rooms connected by large hallways, the last room contains the boss. Each floor features elements of parkour, maze like walls, and sneaky blind spots where dungeon chests might be hiding.
Each room exit is on the south wall and each entrance is on the north side of the map, except for floor 9 where all exits are located west and all entrances are located east. This is useful if you find yourself lost trying to locate the next room to clear.
Select a floor to view more information, each page also contains a 3d map of each dungeon.


