Skyblock/Pets/Arena2: Difference between revisions
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| Line 34: | Line 34: | ||
! Drop Table | ! Drop Table | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 55 | ||
| style="background:#2a2a2a; color:#ffffff; text-align:center;" | Air | | style="background:#2a2a2a; color:#ffffff; text-align:center;" | Air | ||
| style="background:#3b3b3b; color:#ffffff; text-align:center;" | Metal | | style="background:#3b3b3b; color:#ffffff; text-align:center;" | Metal | ||
| Line 51: | Line 51: | ||
! style="text-align:center;" | Turn 5 | ! style="text-align:center;" | Turn 5 | ||
|- | |- | ||
|40 Damage (50%) | |40 Damage (50%) | ||
10 Heal (50%) | 10 Heal (50%) | ||
| | |20 Damage (50%) | ||
25 Damage (50%) | |||
| | |15 Dmg Reduction (50%) | ||
35 Heal (50%) | |||
|35 Dmg Reduction (50%) | |35 Dmg Reduction (50%) | ||
35 Damage (50%) | |||
|15 Damage (50%) | |||
25 Dmg Reduction (50%) | |||
|} | |} | ||
| Line 71: | Line 71: | ||
! Drop Table | ! Drop Table | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 60 | ||
| style="background:#3a2a2a; color:#ffffff; text-align:center;" | Fire | | style="background:#3a2a2a; color:#ffffff; text-align:center;" | Fire | ||
| style="background:#2f3a44; color:#ffffff; text-align:center;" | Water | | style="background:#2f3a44; color:#ffffff; text-align:center;" | Water | ||
| Line 88: | Line 88: | ||
! style="text-align:center;" | Turn 5 | ! style="text-align:center;" | Turn 5 | ||
|- | |- | ||
|10 Damage (50%) | |||
10 Heal (50%) | |||
|25 Damage (50%) | |||
40 Heal (50%) | |||
|10 Damage (50%) | |||
20 Heal (50%) | |||
|25 Damage (50%) | |25 Damage (50%) | ||
35 Heal (50%) | |||
|35 Damage (50%) | |||
| | |||
45 Damage (50%) | 45 Damage (50%) | ||
|} | |} | ||
| Line 108: | Line 108: | ||
! Drop Table | ! Drop Table | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 65 | ||
| style="background:#2f3a44; color:#ffffff; text-align:center;" | Water | | style="background:#2f3a44; color:#ffffff; text-align:center;" | Water | ||
| style="background:#2f3a2f; color:#ffffff; text-align:center;" | Earth | | style="background:#2f3a2f; color:#ffffff; text-align:center;" | Earth | ||
| Line 125: | Line 125: | ||
! style="text-align:center;" | Turn 5 | ! style="text-align:center;" | Turn 5 | ||
|- | |- | ||
|10 | |10 Dmg Reduction (50%) | ||
30 Dmg Reduction (50%) | |||
|25 | |25 Heal (50%) | ||
25 Heal (50%) | 25 Heal (50%) | ||
| | |10 Heal (50%) | ||
25 Heal (50%) | 25 Heal (50%) | ||
|40 Heal (50%) | |||
30 Dmg Reduction (50%) | |||
|40 Damage (50%) | |||
15 Damage (50%) | |||
|} | |} | ||
| Line 145: | Line 145: | ||
! Drop Table | ! Drop Table | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 100 | ||
| style="background:#3a2a2a; color:#ffffff; text-align:center;" | Fire | | style="background:#3a2a2a; color:#ffffff; text-align:center;" | Fire | ||
| style="background:#3b3b3b; color:#ffffff; text-align:center;" | Metal | | style="background:#3b3b3b; color:#ffffff; text-align:center;" | Metal | ||
| Line 161: | Line 161: | ||
! style="text-align:center;" | Turn 5 | ! style="text-align:center;" | Turn 5 | ||
|- | |- | ||
| | |15 Damage (50%) | ||
30 Dmg Reduction (50%) | |||
|20 Damage (50%) | |20 Damage (50%) | ||
15 Heal (50%) | |||
| | |30 Damage (50%) | ||
20 Dmg Reduction (50%) | |||
| | |25 Heal (50%) | ||
40 Damage (50%) | |||
|50 Dmg Reduction (50%) | |||
45 Damage (50%) | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 19:23, 10 February 2026
| Arena 1 | Arena 2 | Arena 3 | Arena 4 | Arena 5 | Arena 6 | Arena 7 | Arena 8 | Arena 9 |
|---|
Pet Arena 2 is the second pet battle arena available on Rainyday and is unlocked by defeating The Detonator boss in pet arena 1. Players can battle pets to earn Petcoins, with a small chance to receive a Hatch Pack after each successful fight. The arena contains numerous water pools, making a riptide trident especially useful for quickly navigating the map and locating new monsters to battle. View an outline on each monster, their turn by turn movesets, and their respective drops in the section below:
| When battling an enemy pet, it selects one of two possible moves each turn across a five turn cycle, then resets back to turn one. Each move choice is limited to those two options for that turn, which causes some pets to behave more offensively than others. |
| Pet Arena bosses can only be defeated once. Defeating a boss unlocks the next arena and grants valuable one time rewards. |
Graf

| Trade offers change at the top of every hour, some trades have limited stock making it useful to check Grafs trades regularly if you have a large supply of pet coins. |




