Players can use the <code>/pets</code> command to select a free starter pet, indicated by the trident icon in the bottom-right of the interface. Starter pets can be equipped by selecting the empty starter slot in the /pets menu and choosing a pet. All pets (starter pets included) can be one of five elemental types, each with their own relevant bonuses as shows in the table to the right.
Players can use the <code>/pets</code> command to select a free starter pet, indicated by the trident icon in the bottom-right of the interface. Starter pets can be equipped by selecting the empty starter slot in the /pets menu and choosing a pet. All pets (starter pets included) can be one of five elemental types, each with their own relevant bonuses as shows in the table to the right.
Rainyday Pets are floating companion entities that follow behind the player, providing bonus attributes and unique pet abilities designed to assist with progression and grinding across the server.
Players can use the /pets command to select a free starter pet, indicated by the trident icon in the bottom-right of the interface. Starter pets can be equipped by selecting the empty starter slot in the /pets menu and choosing a pet. All pets (starter pets included) can be one of five elemental types, each with their own relevant bonuses as shows in the table to the right.
Starter pets can be used to battle in the Pet Arena. Defeating monsters within the arena rewards pet coins and hatch packs. Pet coins are a currency used to purchase items from Graf, an NPC located in each arena level. Graf’s available trades vary by arena and refresh at the top of every hour. Use the table below to select a Pet Arena and view Graf’s current trades as well as each enemy monsters move set:
Players can access the Pet Arena by using the /pets command and selecting the totem labeled “Teleport to Arena”, or by using the command /warp p1-9
Each Pet Arena ends with a pet boss, and defeating an arena’s pet boss is required to unlock access to the next arena. Pet arenas are also environment locked. 1-3 are open when the season starts, 4-6 unlock with underworld, and 7-9 unlock when void releases.
While navigating the pet arenas using a trident with riptide and speed potions can reduce your time spent travelling to find new monsters to battle. Bringing bundles to store bulk eggs is also recommended if you plan on grinding pet arena for a long duration of time.
Hatch Packs
Hatch Packs can rarely drop from monsters in the Pet Arena, which when opened reward the player with pet eggs. They can also be purchased directly from Graf with pet coins or obtained through crate rewards. There are five types of Hatch Packs, each offering progressively higher chances of obtaining higher-quality eggs:
Types of hatch packs
Regular
Elite
Chrome
Holo
Ruby
When you open a hatch pack the pet egg obtained is randomly determined, higher tier packs provide a better chance of receiving higher quality eggs. There are seven egg tiers: common, uncommon, rare, epic, legendary, mythic, and celestial. Eggs also have an extremely low chance to appear as Gold or Ruby variants. Gold variants provide double attribute bonuses, while Ruby variants grant double attributes, an additional free ability slot, and a higher prestige cap.
Types of pet eggs
Common
Uncommon
Rare
Epic
Legendary
Mythic
Celestial
Gold
Ruby
Hatching Eggs
Once a pet egg is obtained, it must be hatched before you get a pet from it. Use the /pets command and select the turtle egg labeled “Hatching”, then move a pet egg from your inventory into an available slot to begin hatching. Additional hatch slots can be purchased from Graf using Petcoins. Hatch times vary depending on egg rarity and can be skipped by spending Cloud Coins or by purchasing hatch skips from Graf. Once hatching is complete, you can crack the egg open in the same hatching interface. The egg transforms into a random pet of the corresponding egg rarity. A full list of pets by rarity is shown below:
Standard Pets (hatched)
Rarity
Pet Name
Type
Core Attribute Bonus
Ability Slots
Eel
Water
+1-2 Fishing per level
0
Guppy
Water
+1 Fishing per level
0
Camel
Fire
+1-2 Slaying per level
0
Firefly
Fire
+1 Slaying per level
0
Mole
Metal
+1-2 Mining per level
0
Worm
Metal
+1 Mining per level
0
Dove
Air
+1-2 Woodcutting per level
0
Chicken
Air
+1 Woodcutting per level
0
Beaver
Earth
+1-2 Farming per level
0
Bee
Earth
+1 Farming per level
0
Turtle
Water
+1-4 Fishing per level
0
Crab
Water
+1-3 Fishing per level
0
Coyote
Fire
+1-4 Slaying per level
0
Snake
Fire
+1-3 Slaying per level
0
Spider
Metal
+1-4 Mining per level
0
Chinchilla
Metal
+1-3 Mining per level
0
Duck
Air
+1-4 Woodcutting per level
0
Parrot
Air
+1-3 Woodcutting per level
0
Cow
Earth
+1-4 Farming per level
0
Pig
Earth
+1-3 Farming per level
0
Dolphin
Water
+1-5 Fishing per level
0
Octopus
Water
+1-4 Fishing per level
0
Fox
Fire
+1-5 Slaying per level
0
Lizard
Fire
+1-4 Slaying per level
0
Bat
Metal
+1-5 Mining per level
0
Goat
Metal
+1-4 Mining per level
0
Falcon
Air
+1-5 Woodcutting per level
0
Raven
Air
+1-4 Woodcutting per level
0
Raccoon
Earth
+1-5 Farming per level
0
Deer
Earth
+1-4 Farming per level
0
Orca
Water
+1-6 Fishing per level
0
Whale
Water
+1-7 Fishing per level
0
Tiger
Fire
+1-6 Slaying per level
0
Bull
Fire
+1-7 Slaying per level
0
Leopard
Metal
+1-6 Mining per level
0
Ram
Metal
+1-7 Mining per level
0
Hawk
Air
+1-6 Woodcutting per level
0
Owl
Air
+1-7 Woodcutting per level
0
Hyena
Earth
+1-6 Farming per level
0
Ostrich
Earth
+1-7 Farming per level
0
Shark
Water
+3-9 Fishing per level
1
Jellyfish
Water
+3-8 Fishing per level
1
Lion
Fire
+3-9 Slaying per level
1
Scorpion
Fire
+3-8 Slaying per level
1
Wolf
Metal
+3-9 Mining per level
1
Bear
Metal
+3-8 Mining per level
1
Eagle
Air
+3-9 Woodcutting per level
1
Flamingo
Air
+3-8 Woodcutting per level
1
Jackal
Earth
+3-9 Farming per level
1
Bison
Earth
+3-8 Farming per level
1
Narwhal
Water
+4-11 Fishing per level
2
Axolotl
Water
+4-10 Fishing per level
2
Fairy
Fire
+4-11 Slaying per level
2
Chimera
Fire
+4-10 Slaying per level
2
Gargoyle
Metal
+4-11 Mining per level
2
Golem
Metal
+4-10 Mining per level
2
Thunderbird
Air
+4-11 Woodcutting per level
2
Spirit
Air
+4-10 Woodcutting per level
2
Raptor
Earth
+4-11 Farming per level
2
Dryad
Earth
+4-10 Farming per level
2
Leviathan
Water
+5-13 Fishing per level
3
Kraken
Water
+5-12 Fishing per level
3
Basilisk
Water
+5-11 Fishing per level
3
Phoenix
Fire
+5-13 Slaying per level
3
Dragon
Fire
+5-12 Slaying per level
3
Cerberus
Fire
+5-11 Slaying per level
3
Wyvern
Metal
+5-13 Mining per level
3
Minotaur
Metal
+5-12 Mining per level
3
Yeti
Metal
+5-11 Mining per level
3
Zephyr
Air
+5-13 Woodcutting per level
3
Griffin
Air
+5-12 Woodcutting per level
3
Pegasus
Air
+5-11 Woodcutting per level
3
Unicorn
Earth
+5-13 Farming per level
3
Ent
Earth
+5-12 Farming per level
3
Jackalope
Earth
+5-11 Farming per level
3
Starter Pets (not hatched)
Rarity
Pet Name
Type
Core Attribute Bonus
Ability Slots
Sirploosh
Water
+5 Fishing per level
0
Pyruki
Fire
+5 Slaying per level
0
Tinzzle
Metal
+5 Mining per level
0
Puffix
Air
+5 Woodcutting per level
0
Drootle
Earth
+5 Farming per level
0
Leveling
Level your pet by having it equipped and grinding the relevant task on your island. For example, Water pets are leveled by fishing, Air pets by woodcutting, Fire pets by slaying, Earth pets by farming, Metal pets by mining. Pets grant increased attribute bonuses as they level up, this is doubled if your pet is a ruby or gold variant. All pets have a max level of 15. Starter pets also gain additional health with each level, improving their survivability in pet battles.
After a pet reaches max level (15) you can prestige it in the pet menu by using a prestige token purchased from Graf with pet coins. Pets can be prestiged up to 3 times - or 5 times if it's a ruby pet. Each prestige increases the attribute bonus per level by +1. So a +5 per-level bonus becomes +7 per-level at Prestige 2. Prestiging also requires sacrificing 10 pets of the same rarity and elemental type.
Pet Abilities
Some pets also get special abilities as they level up. There are two categories of pet abilities:
Starter Abilities are exclusive to starter pets and function as active moves used during pet battles in the Pet Arena. A fully leveled starter pet unlocks a total of three Starter Abilities.
Standard Abilities are exclusive to higher-rarity pets: Legendary, Mythic, and Celestial. Legendary pets unlock one Standard Ability, Mythic pets unlock two, and Celestial pets unlock three. Ruby pets come with one free ability slot, regardless of rarity. Pets above legendary also give a secondary attribute bonus. All elemental type of pets give scholar, grinder, specialist, and skilled secondary attributes per level, fire type pets can also give enchanter bonuses as a secondary attribute.
When you've leveled a pet enough for an ability choice, a message in chat will appear. Select the pet in the /pets interface and choose the end crystal icon labeled "abilities", You can choose from 2 options. Some pet abilities are only given from certain elemental pets. Ability Re-rolls to change the a pets ability can be purchased from graf in the pet arena for petcoins if you didn't get the ability you wanted from leveling. Having more than 3 of the same type of pet ability doesn't add more procs/bonuses. Below is a full list of Standard and Starter pet abilities:
Standard Pet Abilities
Name
Description
Buff Per Level
Elemental Type
Auto Fisher
Provides a chance to catch purple colossal fish.
1: Every 3 min 2: Every 2 min 3: Every 1 min
Water
Fish Streak
Increases the chance of catching a purple fish if the previous catch was also purple.
1: 5% 2: 10% 3: 15%
Water
Water Filter
Provides a chance to receive a random item (special items, keys, knowledge bundles, collectors, hatch packs, weather totems, and more) while fishing.
N/A
Water
Fruit Streak
Increases the chance of finding a purple fruit if the previous fruit was also purple.
1: 5% 2: 10% 3: 15%
Air
Hatchet
Provides a chance to cut down a whole tree while cutting logs. This ability will also trigger other effects, such as jackhammer, when procing.
1: 1% 2: 2% 3: 3%
Air
Planter
Provides a chance to replant a sapling while cutting logs.
1: 33% 2: 66% 3: 100%
Air
Butcher
Provides a chance to double the effectiveness of your slaying attribute.
1: 1% 2: 2% 3: 3%
Fire
Carnivore
Provides a chance to double the effectiveness of a slayer proc.
1: 2.5% 2: 5% 3: 7.5%
Fire
Killer
Automatically kills nearby stacked mobs while slaying. This ability will also trigger other effects, such as slayer, when procing.
1: 5 per min 2: 10 per min 3: 15 per min
Fire
Gold Sniffer
Provides a chance to provide an additional golden carrot with prized crop procs.
1: 2.5% 2: 5% 3: 7.5%
Earth
Regrowth
Provides a chance for replanted crops to grow at full growth.
1: 1% 2: 2% 3: 3%
Earth
Tractor
Provides a chance to harvest crops directly behind you. This ability will also trigger other effects, such as jackhammer, when procing.
1: 10% 2: 20% 3: 30%
Earth
Auto Smelter
Provides a chance to smelt ores as they are mined.
1: 33% 2: 66% 3: 100%
Metal
Dual Miner
Provides a chance to break ore and filler blocks to the left and right of a mined block. This ability will also trigger other abilities, such as jackhammer, when procing.
1: 10% 2: 20% 3: 30%
Metal
Study Buddy
Provides a chance to gain study knowledge from every unlocked ore in the same environment when mining an ore.
1: 5% 2: 10% 3: 15%
Metal
Blacksmith
Replenishes durability of your tool while gaining study knowledge.
1: Every 60 knowledge 2: Every 50 knowledge 3: Every 40 knowledge
None
Chef
Restores your hunger and saturation.
1: Every 3 min 2: Every 2 min 3: Every 1 min
None
Coin Catcher
Provides a chance to find a cloud coin when you find a special item.
1: 1% 2: 2% 3: 3%
None
Drinking Buddy
Increases the effectiveness of dungeon potions that boost attributes aligned with your pets type.
1: 0.5x 2: 1x 3: 1.5x
None
Dust Finder
Increases the chance to find skydust.
1: 1% 2: 2% 3: 3%
None
Mechanical Arm
Increases your block break and interaction range.
1: 1 block 2: 2 blocks 3: 3 blocks
None
Refresher
Provides a chance to immediately refresh the cooldown of a skill ability upon activation.